Category: Future

  • In an ambient future…

    Digi-Capital claims that by 2020, Virtual and Augmented Reality combined would have hit $150 bn, eclipsing mobile. What is interesting is that a recent Juniper report predicts an $80 bn market for wearables by 2020. (via) If I read that together, by 2020 we would have witnessed three interface cycles – mobile, wearables and AR+VR. The shelf life of interfaces is shrinking, much like other business cycles. In fact, in Trendwatching’s No Interface trend brief, you can get a preview of this. I’d think that by 2020 web access would be much better than what we have now, and with other technology like IoT advancing sufficiently, we would be poised for ambient interfaces to consume and create what we do on the web and mobile now.

    It is widely believed that Google is only a challenger in the  mobile and wearable domains – to Facebook and Apple, despite Android. With Facebook’s Oculus move and Glass’ demise, it would seem that the interface that follows the two above would also see a fight. In an insightful post, Ben Evans asks “What does Google need on mobile?” He notes that all of Google’s play is about reach – to collect and surface data. Mobile, and specifically apps, challenge this and create a world of perfect complexity. He ends with saying that Google needs to win at search,  whatever that means and wherever and however far from PageRank that leads you. Christian Hernandez goes further in his post ‘Into the Age of Context‘. He points out that the glue that connects mobile, social and sensor trends is data, but to take it to the next level, it needs machine learning and AI. He sees Google Now as the perfect example of The Age of Context. (more…)

  • Re: Skill

    In The Entrepreneur and the ProfessionalI brought up the challenges at work faced by my generation. The focus was on an approach to work and the changes that have been forced on it because of rapidly shifting business environments. In addition to the business’ external dynamics, another factor that has been changing the organisation is the entry of a different kind of workforce.

    How the Millennial Workforce is Changing Business” calls this a revolution, and writes further that they will prepare the organisation for the future by making them Digital, Clear, Fluid, Fast. PwC’s layered report on the same subject brings out this workforce’ motivations, acknowledges the generational tensions and suggests what the organisation would need to do to attract, develop and manage millennials.  (more…)

  • Currencies of hope

    In The Narratives of our lives, I had written about how, thanks to the advances of civilisation, many institutional narratives like religion, nation, culture etc have assumed increasing levels of importance in our lives, and how these (and our personal) narratives are probably our way of ensuring a sense of belonging. ‘The Age of Spiritual Machines‘, criticism on the concept of singularity notwithstanding, has convinced me on the cold, sanitised nature of evolution, so these days, I try to see what evolution’s play is, in these narratives.

    Thanks to a wine-induced pop philosophy conversation, I got thinking about theism and atheism. The epiphany (for me) was that they are just two sides of the same coin, and the currency was hope. Simply put, the foundation of the theist’s hope is God, and that of the atheist’s is the ability to determine his own future. ‘Our beliefs create the world we live in’, but across belief systems, hope is a critical ingredient for man’s survival. I realised that as long as we are the dominant species, hope has to hang around, or vice versa. By virtue of providing a common imaginary friend to a sufficiently high mass, religion not only addresses our need to belong, it also gives us hope. What each of us hope for is a very subjective thing, but collectively, it makes religion a really dominant narrative in many lives. When I thought about it, I recognised an even bigger force – money. (more…)

  • Immaterialism

    I was in Kochi recently, and was quite happy to find Uber there! About four years ago, a similar experience led me to write about how malls create a kind of homogeneity across cities. This is probably an advanced version of that thought, because I felt as though these were baby steps towards living in the cloud. If the apps (services) I use become available across geographies, how long would it take before location became irrelevant?

    “Of course geography is relevant. I have a home in Bangalore, what do I do with that?” leads me to the real point of this post – ownership. TC had a fantastic (guest) post sometime back (by Tom Goodwin) titled “The Battle is for the Customer Interface“. Quoting from the first paragraph – Uber, the world’s largest taxi company, owns no vehicles. Facebook, the world’s most popular media owner, creates no content. Alibaba, the most valuable retailer, has no inventory. And Airbnb, the world’s largest accommodation provider, owns no real estate. The post, of course, moves on to the business impact of this, but I felt that it is absolutely applicable in a personal context. (more…)

  • Remember that we’ll be forgotten

    To my pleasant surprise, an old school friend commented on my breadcrumbs and Black Swans post. I continue to be amazed by how much digital has allowed us to find and discuss shared interests. The post was around a couple of themes – whether the set of digital breadcrumbs we are leaving now (courtesy everyone being a publisher) will allow generations later to have a better sense of our history, and whether, therefore, our species will be more anti-fragile thanks to this data and the predictive analytics AI can build out of it.

    My friend shared an article that talked of Vint Cerf’s warning about us being a ‘forgotten generation’. (I had read the Guardian version earlier) Essentially, his fear is that the lack of guarantee in backward compatibility of software means that documents stored many not be accessible at all. Both led me to Digital Vellum and Project Olive, which aims to establish a robust ecosystem for long-term preservation of software, games, and other executable content. (more…)