Metaverse: Get a second life
As gaming, AR and VR continue to advance in terms of mechanics and popularity, is the metaverse becoming more real than before? What are the components that need more work, and thinking?
As gaming, AR and VR continue to advance in terms of mechanics and popularity, is the metaverse becoming more real than before? What are the components that need more work, and thinking?
I’m still stuck on the narrative of consumption – both on the intent and interest front, as I wrote in Intent, Interest & Internet Dominance, as well as on the interfaces through which it will happen, something I started writing on in Consumer- facing AI : Phase One. In this era of abundant choice, a […]