Tag: Augmented Reality

  • A digital multiverse

    It was towards the end of 2020 that I came across Roblox and wrote Metaverse : Get a second life. Since that post, Mathew Ball has written the definitive primer on the Metaverse1, and if you’re interested in the subject, it’s a must-read. The word “metaverse”, ICYMI, was coined by Neal Stephenson in Snow Crash, and the book is being referenced in many recent conversations. In fact, Stephenson has been quizzed for years, each time we seem to take a step in this direction, and his comments continue to be prescient, insightful and hugely creative. This one, from 2017, in Vanity Fair, is a favourite, and contains, among other succinct gems

    The purpose of VR is to take you to a completely made-up place, and the purpose of AR is to change your experience of the place that you’re in.

    Neal Stephenson
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  • In an ambient future…

    Digi-Capital claims that by 2020, Virtual and Augmented Reality combined would have hit $150 bn, eclipsing mobile. What is interesting is that a recent Juniper report predicts an $80 bn market for wearables by 2020. (via) If I read that together, by 2020 we would have witnessed three interface cycles – mobile, wearables and AR+VR. The shelf life of interfaces is shrinking, much like other business cycles. In fact, in Trendwatching’s No Interface trend brief, you can get a preview of this. I’d think that by 2020 web access would be much better than what we have now, and with other technology like IoT advancing sufficiently, we would be poised for ambient interfaces to consume and create what we do on the web and mobile now.

    It is widely believed that Google is only a challenger in the  mobile and wearable domains – to Facebook and Apple, despite Android. With Facebook’s Oculus move and Glass’ demise, it would seem that the interface that follows the two above would also see a fight. In an insightful post, Ben Evans asks “What does Google need on mobile?” He notes that all of Google’s play is about reach – to collect and surface data. Mobile, and specifically apps, challenge this and create a world of perfect complexity. He ends with saying that Google needs to win at search,  whatever that means and wherever and however far from PageRank that leads you. Christian Hernandez goes further in his post ‘Into the Age of Context‘. He points out that the glue that connects mobile, social and sensor trends is data, but to take it to the next level, it needs machine learning and AI. He sees Google Now as the perfect example of The Age of Context. (more…)

  • Glimpse into the future.. and the present

    Fans of Star Trek : The Next Generation would easily remember Geordi La Forge and his VISOR. For those not familiar, the VISOR is “a device used by the blind to artificially provide them with a sense of sight.” It does so by scanning a scene and transmitting it directly to the brain via optic nerves. Science fiction? Yes.

    But when I read about Google’s Augmented Reality glasses and the potential – from the glasses that could act as a guide for tourists at popular destinations to the more complex “consensual imaging among belief circles” for sharing ideas and to “overlay a trusted source’s view of a given scene on mine”, I wonder how far we really are from what would have been, until recently, tagged science fiction. In response to another related post shared on Google+, I commented, “I have this thought of the glasses capturing information even when the eyes are closed and the brain processing it by the time we’re awake.” I wonder if it is not far off when the ability of our natural sense organs will be negligible compared to the technology we create. No, we’re not getting into the augmented human debate or an eye vs camera one. 🙂

    I tweeted that I had expected Google to give me a view of parallel universes. (my alternate reality) 🙂 That’s probably still science fiction, until we really master time. But I did see something (awesome) on those lines too – The Quantum Parallelograph, a device that allows you to get a glimpse of your life in parallel universes.  Maybe there will indeed be a time, when a human species can make choices with all the data of not just its current reality, but alternate realities too. Would you really want it? Would the whimsical concept of an alternate reality make sense at all then?

    until next time, sight vs vision

  • Playing God

    So, a few days back I had this rather scary thought. What if ‘God’ or ‘collective consciousness’, was a variable?  Depending on the notions and mores of living beings, it would change, continuously. That would probably explain how everything went downhill from whatever is believed to have existed as utopia or paradise, and how it works in cycles. Like a game that adapts to you and your moves.

    Meanwhile, I came across a link that I am yet to fully explore. Maybe you can, and write about your experience in the comments/ your blog. It is titled ‘Ten games that make you think about life‘, and the synopses do make it seem promising. Coincidentally, the first one in the list is ‘Immortall’!

    And while I was writing this, and scanning Google Reader, I came across this link, which talked about a game where Augmented Reality, a new technology that offers a “direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics”, was mashed up with “Conway’s game of life“. Though I’m familiar with AR, I’m still reading up on Conway’s Game of Life and it’s fascinating!!

    From the wiki entry “The game can also serve as a didactic analogy, used to convey the somewhat counter-intuitive notion that ‘design’ and ‘organization’ can spontaneously emerge in the absence of a designer. For example, philosopher and cognitive scientist Daniel Dennett has used the analogue of Conway’s Life ‘universe’ extensively to illustrate the possible evolution of complex philosophical constructs, such as consciousness and free will, from the relatively simple set of deterministic physical laws governing our own universe.” Essentially, the game of life could’ve been played out without the designer – God.

    Meanwhile, the new game lets users create their own artificial life and then, through augmented reality, see it ‘live out’ in the real world. We have become creators. Does it go from here to a point where in the far away future, a new strange species looks back and wonders who created them, and gets no answer? Is that how the game is played out?

    until next time, a level playing field?

  • Brands going places

    So, almost a year after I blogged here about Cafe Coffee Day’s potential gains from Foursquare, they have become (as far as i know) the first Indian brand to get an official page on Foursquare and have special offers for 4sq users. (Bangalore outlets). I plan to drop in soon! Meanwhile, I remember the DM conversation then, with the person handling the CCD Twitter account and touching upon the problems of scale that would arrive with a platform like Foursquare. But now we have tools that address franchise needs, so I hope that can be addressed too. Anyway, good on CCD, because it’s not easy for an organisation of that size to be an early adopter marketer. Also good on the agency for (probably) getting them to do it. 🙂

    With Foursquare and Facebook Places, I think that brands whose product/service experience is intrinsically tied to retail outlets are perhaps closest to a kind of interaction utopia I have in mind. Here’s why.

    With every platform advancement, the customised interaction potential has increased – from mass media and the static web to social web, location based services, apps and technology like Augmented Reality. But even now, given the tendency to aggregate ‘Like’s and followers, I sometimes feel that ‘social’ as it relates to friends and followers’ overrules ‘social’ as a relationship between brand and consumer. That’s a dichotomy that few brands have acknowledged or addressed. Conformation!

    And that’s why I feel retail brands on 4sq, Places etc are near to that utopia – because it allows real-time interaction and context at the place of experience. Social is only a topping, and something that the user will scale by connecting his friends/followers to the experience. The brand/platform just has to play along. Technically, you could say it is possible on FB, Twitter too, but there the Like/follower currency is way too prevalent, so it is easier for brands to get sidetracked. (If we go by a recent report, brands will eventually find that it’s not really getting them anywhere)

    Meanwhile, just like FB and Twitter, platform protocols and constraints for brands also apply to apps and location based services. And that’s why, at this level of my imagination, I can only imagine utopia (for non retail brands) as brand ‘controlled’ interactive sensors attached to each product we consume. 🙂

    These shifts would hopefully drive more brands to define their own destiny.

    until next time, CCD, may the foursquare be with you 🙂