Author: manu prasad

  • Weekly Top 5

    This week’s updates include the completion of Microsoft’s Skype acquisition, Dell and Windows 8 devices, Bing branded deals; Zynga’s IPO, new games, Zynga Direct, Angry Birds and IPO plans; Facebook’s acquisition of friend.ly, association with Walmart; Apple’s pre-orders for 4S, launch of iOS5, Foursquare’s launch of Radar; Google+ userbase, closure of Buzz, and the launch plans of Nexus Prime.

    [scribd id=69160510 key=key-2c90tzczdv8h1hyj1vio mode=list]

  • StalkNinja

    StalkNinja aims to harness the coding acumen of the student community and use it to help businesses with their tech jobs. In conversation with co-founder Gaurav Singh.

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  • Gamification – Level 1

    Yes, it is quite the shiny new object in the marketing/enterprise conversations around the web. One of the positives is that there are always new and updated resources in addition to some well thought out perspectives from advocates as well as naysayers on its applications on the consumer facing side, as well as the business side. For starters, I quite liked this ‘Gamification and its discontents’ deck (via Tom Fishburne’s post on gamification) that is meant to serve as a primer before marketers set out to apply ‘gamification’.

    But though it’s very early days in terms of a structured approach to the concept of gamification, I’m quite upbeat on it. One of the primary reasons for that is its inherent application that has been happening throughout my life so far. The education system’s ranks and grades (performing x task well earns you y points) not only decide entry into schools, colleges, universities and the progression there abut also gets to dictate a lot of ‘real’ social experiences within (standing among peers, popularity) as well as without. (the varying reactions to the answers to ‘Where/what do you study’? in a social gathering) Many systems have even learned how to factor in different kinds of activities – say, sports and academics, as well as types of pedagogy. A constantly evolving ‘rank’ is built over time and the badges earned and the places they’ve been earned at also have a hand in the work stage that happens immediately after education.

    From landing the first job to designations that happen later, we continue living in a world of points and badges. In fact, I had tweeted some time ago that gamification already existed in the enterprise in the form of designations. The badges also continue to affect real life through the other reward -the salary we get, which is a function of what we have done so far as well as what we are doing. Other acquisitions from that (car, house, vacations, contacts in the phonebook) decide social standing and open further ‘game’ opportunities. I can visualise life as one gigantic gameplay with said and unsaid rules. The badges and rewards were a system unto itself, until our own evolution made us rethink this. The result has been a linkage to a larger life purpose for many of us. Some of us do this within the existing structures, while others make their own niche/walled structures and rules. But that’s a different post. Meanwhile, unlike most other games, there’s only one life, and that’s what probably makes it more exciting. 🙂

    When social networks came into our lives, we first had fun connecting with friends and potential friends, and then immediately sought to apply gamification by comparing number of friends and followers, #ff, recommendations, lists, circles and so on. Also arrived continually evolving systems to measure our activities – as a factor of presence, reach and credibility across networks – Klout, PeerIndex and Kred, for example. Increasingly, they will impact and even integrate with our ‘real’ game. My point is that we seem to inherently understand gamification and more often than not accept this. Hence, my belief that well thought out applications – consumer or enterprise, have a good chance of succeeding.

    I just realised that the ‘introduction’ itself has been a long drawn one. So I’ll wait till next week to share my thoughts on application.

    until next time, game on

  • Weekly Top 5

    This week’s updates include Twitter advertising, Sean Parker joining Twitter; iPhone 4S, Siri, iOS stats; demise of Zune, Windows Phone, Hotmail updates; Facebook and Websense, new Insights tools, Timeline; YouTube programming, Google+ and Shah Rukh Khan and the Nexus Prime launch delay.
    [scribd id=68288347 key=key-12lwx4awsxkum08xk1c4 mode=list]

  • RingABook

    Many of us miss out on the books we want to read because of the difficulty in finding them, or the cost involved. Ring-A-Book aims to address both pain points. In conversation with the founder Abhishek Tripathi

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