Could’ve been the subliminal effects of ‘bridge’ – no, not the card game, just the word, which had appeared in the title of two posts in the recent past, or serendipity playing its part during random channel surfing, whatever the reason, I chanced upon the movie ‘Bridge to Terabithia‘ recently. Its about two pre teens – Jess and Leslie, who, despite their different circumstances, become friends and imagine themselves an entire fantasy kingdom, complete with trolls and monsters and evil forces – Terabithia, where they rule as king and queen.
Jess, though talented, has to deal with problems at home as well as school, and is a loner. This changes with the arrival of Leslie, who beats him in a running event, something which Jess had been training for. They also happen to be neighbours, and soon, Leslie compliments Jess on his drawing skills, when she comes across his notebook. They become friends and create Terabithia. Terabithia is a reflection of their real life, and the evil forces are usually versions of characters in real life, like the school bully, who appears as a troll.
What appealed to me was the sensitivity that flows through the movie, in its characters, in situations and the way they react to them. It doesn’t have the mesmerising special effects that usually accompany the fantasy genre, but if you have ever imagined as a child, you would immediately identify with the story. AnnaSophia Robb, as Leslie, and Josh Hutcherson, as Jess have both acted extremely well. They make you believe. Terabithia is a haven for the two children to escape from the strife of their daily existence. Actually, I felt Leslie creates it more for Jess than herself, inspired by his drawings, though she is also a loner, who finds it difficult to make friends.
[Spoiler ahead, though I’d say its relatively unimportant. If you do watch the movie, the sensitive portrayal is the attraction]
Jess’ music teacher, who has seen his drawings, invites him on a Saturday to visit the art museum. Jess doesn’t invite Leslie, and returns to find out that Leslie had drowned while trying to swing across the creek. (the way to Terabithia) After a brief period during which he blames himself for the death, Jess decides to rebuild Terabithia as a way to remember Leslie. The film ends with him inviting his sister May Belle, who had been kept away from Jess and Leslie’s fantasy world so far, to be the new queen of Terabithia.
I wondered about the ending. To me, Jess’ visit to the museum, guided by an adult, was a way of showing his breaking away from childhood fantasy, and entering the ‘real’ world. His drawings were a reflection of his life, and the introduction to art would mean that he has a new way of channelling his talent, and moving beyond the problems of his daily life. Leslie’s death accentuates this since she had taken the initiative to form Terabithia. I’d perhaps have had May Belle discovering the drawing book (again) and this time Jesse allowing her to draw and make her own worlds.
Havens. Some of us make them from childhood. Each part of our life would be characterised by an escape hatch, which was relevant only for that particular age. As I’d twittered a few days back, weekends become the life support for the drudgery of the working week. It brings with it different escape routes, things that I look forward to. I heard a colleague say recently that his kid counted the days till Saturday. I reminded him that we do that too. The more things change, the more they remain the same. Imaginary friends, fantasy worlds, pub hopping, real friends, reading, gaming, movies, vacations, virtual lifestreams…in some way are these all escape routes? On one level, these are escape routes from our reality, they take us to worlds which are more appealing, they give us a temporary release. What do my escape routes say about me? At another level, I do wonder what we really want to escape from.
until next time, Houdini of sorts…
..and on the blog today, ‘ESC’ http://bit.ly/DvCjt 🙂
As long as one knows what is real and what is not.
true, that